TY - GEN
T1 - Effectiveness of Graph Data Visualization of News using VR Experience
AU - Pachas-Banos, Andrea
AU - Cruz-Leyva, De La
AU - Shiguihara-Juarez, Pedro
N1 - Publisher Copyright:
© 2019 IEEE.
PY - 2019/11
Y1 - 2019/11
N2 - The need for complex bibliographic search in the scientific community makes it possible to propose tools that help researchers for such task [1]. The Virtual Reality (VR) environment also provides new possibilities for interaction design in visualization applications and help users to process graphics visualization tasks [2], [3]. Currently, hardware technology is more affordable. Therefore, it is convenient and timely to develop visualization applications that make use of said technology [4]. In this paper, we develop a data visualization application with Virtual Reality for explore the reference between news using graphs. We analyze related work and we selected some design guidelines such as Rendering Techniques and Interaction Techniques [3], [4]. Subsequently, we develop a virtual reality application using Unity [5] and we used HTC Vive [6] to show graphs in immersive environments. We create a graph of news references that shows the abstract of each article when interacting with the nodes using the controls of the HTC Vive. The result expects to show the impact of virtual reality in order to maximize the understanding and interaction of the data.
AB - The need for complex bibliographic search in the scientific community makes it possible to propose tools that help researchers for such task [1]. The Virtual Reality (VR) environment also provides new possibilities for interaction design in visualization applications and help users to process graphics visualization tasks [2], [3]. Currently, hardware technology is more affordable. Therefore, it is convenient and timely to develop visualization applications that make use of said technology [4]. In this paper, we develop a data visualization application with Virtual Reality for explore the reference between news using graphs. We analyze related work and we selected some design guidelines such as Rendering Techniques and Interaction Techniques [3], [4]. Subsequently, we develop a virtual reality application using Unity [5] and we used HTC Vive [6] to show graphs in immersive environments. We create a graph of news references that shows the abstract of each article when interacting with the nodes using the controls of the HTC Vive. The result expects to show the impact of virtual reality in order to maximize the understanding and interaction of the data.
KW - Data visualization
KW - HTC Vive
KW - Virtual Reality
UR - http://www.scopus.com/inward/record.url?scp=85082401875&partnerID=8YFLogxK
U2 - 10.1109/SHIRCON48091.2019.9024872
DO - 10.1109/SHIRCON48091.2019.9024872
M3 - Contribución a la conferencia
AN - SCOPUS:85082401875
T3 - SHIRCON 2019 - 2019 IEEE Sciences and Humanities International Research Conference
BT - SHIRCON 2019 - 2019 IEEE Sciences and Humanities International Research Conference
PB - Institute of Electrical and Electronics Engineers Inc.
Y2 - 13 November 2019 through 15 November 2019
ER -