TY - GEN
T1 - A Teaching Experience of the Human-Computer Interaction Course in a Master Program
AU - Paz, Freddy
AU - Paz, Freddy A.
AU - Moquillaza, Arturo
AU - Falconi, Fiorella
PY - 2020/1/1
Y1 - 2020/1/1
N2 - Learning-by-doing is an educational theory which establishes that the students learn in a more effective way if they are involved in experiences of the real world instead of passively listening. In the HCI course of the Master Program in Informatics, of the Pontifical Catholic University of Peru, the professors proposed the active-learning approach for the teaching of several topics related to HCI such as usability, user-centered design, human factors, accessibility, ergonomics and internationalization that are nowadays relevant concepts for the design process of graphical user interfaces. For this purpose, we received the committed collaboration of a local financial entity, the BBVA Continental Bank, which voluntarily agreed to establish a set of requirements for the design of GUIs that support the implementation of new features in ATMs. This proposed exercise has allowed the students to apply what they learned in real work situations, and to consolidate the discussed concepts from practice.
AB - Learning-by-doing is an educational theory which establishes that the students learn in a more effective way if they are involved in experiences of the real world instead of passively listening. In the HCI course of the Master Program in Informatics, of the Pontifical Catholic University of Peru, the professors proposed the active-learning approach for the teaching of several topics related to HCI such as usability, user-centered design, human factors, accessibility, ergonomics and internationalization that are nowadays relevant concepts for the design process of graphical user interfaces. For this purpose, we received the committed collaboration of a local financial entity, the BBVA Continental Bank, which voluntarily agreed to establish a set of requirements for the design of GUIs that support the implementation of new features in ATMs. This proposed exercise has allowed the students to apply what they learned in real work situations, and to consolidate the discussed concepts from practice.
KW - Education
KW - Human-Computer Interaction
KW - Software Engineering
KW - Software development process
KW - User Experience
UR - https://www.scopus.com/inward/record.uri?partnerID=HzOxMe3b&scp=85067105380&origin=inward
UR - https://www.scopus.com/inward/citedby.uri?partnerID=HzOxMe3b&scp=85067105380&origin=inward
UR - http://www.mendeley.com/research/teaching-experience-humancomputer-interaction-course-master-program
U2 - 10.1007/978-3-030-20135-7_13
DO - 10.1007/978-3-030-20135-7_13
M3 - Conference contribution
SN - 9783030201340
T3 - Advances in Intelligent Systems and Computing
SP - 131
EP - 142
BT - Advances in Human Factors in Training, Education, and Learning Sciences - Proceedings of the AHFE 2019 International Conference on Human Factors in Training, Education, and Learning Sciences
A2 - Nazir, Salman
A2 - Ahram, Tareq
A2 - Karwowski, Waldemar
T2 - Advances in Intelligent Systems and Computing
Y2 - 1 January 2020
ER -